Almost Daily
What makes me tick, and what ticks me off
News, views, opinions, and occasional fart jokes from SIGMA

Trash Flash

August 23rd, 2010

I’ve had a love/hate relationship with Flash as long as I can remember.

On the one hand, the ability to create animated content is a feature that drove me to try to learn Flash; on the other hand, the ability to create animated content is a feature that makes me want to toss Flash in the “Dumpheap of good ideas that have become too darn complicated”.

As Flash has grown, it’s become much more than a mere animation tool, and for me that’s part of the problem. Along the way to becoming (in the marketing-speak of Adobe) “the industry standard for interactive authoring and delivery of immersive experiences” Flash also became incredibly, intimidatingly, and in the end seemingly impossibly complex. Now, I’m not intimidated by complexity. But as the complexity of Flash has grown with every new version, the learning curve has gotten more steep. I’ve owned and upgraded Flash from Macromedia Flash 8 to Adobe Flash CS4, and each iteration seemed to force radical changes to the way content is created. This problem is so acute that I have essentially set aside Flash, and pick it up only on those occasions when I am forced to use it.

In short, I’d love to know Flash, but I hate learning it.

I’m not the only one with a Flash problem. Apple does not (and probably won’t ever) support Flash on the iPhone or (I think) the iPad. As more and more content is delivered via mobile devices like smartphones and iPad-like devices, content creators must deliver content that works for those devices. This essentially eliminates Flash as a tool for creating content that might end up being delivered to Apple mobile devices. Now, we are learning that Adobe’s ability to get Flash working on other smartphones is falling short as well, as reported by Laptopmag:

I’m the last person on earth who wanted to believe Steve Jobs when he told Walt Mossberg at D8 that “Flash has had its day.” I took it as nothing more than showmanship when Jobs shared his thoughts on Flash and wrote that “Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices.” After spending time playing with Flash Player 10.1 on the new Droid 2, the first Android 2.2 phone to come with the player pre-installed, I’m sad to admit that Steve Jobs was right. Adobe’s offering seems like it’s too little, too late.

It’s not looking good for Flash these days.

I don’t know enough about this issue to offer any authoritative conclusions, but lately I’ve been encountering lots of information and opinions suggesting that the eventual arrival of HTML5 as the new web standard will provide an alternative to many content-delivery aspects that in the past were only possible with Flash. And as HTML5 is an open standard (that is, non-proprietary and free to all) it may well signal the end of the Flash era. If this is true, I will welcome the demise of Flash, and eagerly pick-up HTML5 in the hopes of learning a simpler and more stable means of delivering Flash-like content.

Boris at 16 – a finished painting

August 20th, 2010

You may recall a posting I did a month or two ago of a painting I did of Boris. Well, it just so happens that the folks at Corel (the company that sells Painter software) are having a big contest. They’re giving away some pretty nice stuff (to be honest, I’m shooting for the Second Place prize, which is a sexy Wacom Cintiq monitor/tablet – really cool!).

With that contest in mind, I’ve taken a second run at the image and I think I have improved it dramatically.

Boris

Since the contest is partially based on user ratings, I need help to catch up with the contest leaders, who seem to have known about this contest weeks before me and have built up a considerable lead. If you can please go to this link and vote for Boris, I’d be very grateful.

Also, the rules requested a jpg thumbnail image, but they didn’t give a recommended size, and I stupidly submitted one that was too small for their window and now it looks stretched a blotchy. Damn! So please judge the image by the crisp rendering above, and not by the cruddy image on the contest site.

Reggie

July 8th, 2010

Here’s a digital painting I just finished of Reggie, our eleven year-old border collie. I’m a bit worried about her, as she has been having some potentially serious ear problems. As a result, she’s been on my mind a lot, so I decided to do a nice portrait of her. I hope she stays around for a few more years…

Reggie

Rube Goldberg was never this cool…

June 9th, 2010

Yes. Another video. I guess I’m being lazy in my search for blog content these days. If you are a fan of Rube Goldberg contraptions (and who isn’t?), this music video will make you scream like a Hansen Brothers schoolgirl groupie.. I think.

“and if you ask for drop-shadows, I’ll kill you with my bare hands…”

May 26th, 2010

Hey, Kids! What day is it?

May 20th, 2010

It’s Draw Mohammed Day!

Mo and the Burqas

Boris and Reggie #2

April 26th, 2010

Here’s another quickie sketch/digital painting. This took about three hours. I’m not crazy about Reggie – she’s looking right at the viewer, which makes her look flat. I might revise this in another version and turn her head a little. Boris has a huge head, which is actually pretty much the way he looks at times. Overall, I’m liking the composition and the forms work well together. The size of this image 18″ x 10″. Even though it’s a loose sketch, I think it will look good framed.

On future images in this series, I’m going to try to keep the loose strokes and color areas. They lend a real spontaneous feel to the image, which is very desirable. At any rate, these are very fun to do, and I don’t see an end to this series anytime soon – there’s a lot of interesting things to explore with these two characters.

Boris and Reggie #2

Painting: Boris and Reggie

April 23rd, 2010

Just finished this digital painting/sketch of my two dogs, Boris and Reggie. I’m thinking it would be fun to do a series of these. I spend a lot of time with them, watching and being entertained by their antics, so a series of paintings seems like a low-risk, high-return proposition.

Additionally, I’m itching to do some traditional painting again. I’ve got a ton of blotter paper that, with a coating of gesso, could work well as a base for the series. I think after a couple more digital sketches, I’ll dive into the traditional media. I see these paintings working well in watercolor or even oils. Could be fun.

Boris and Reggie #001

Recommended Daily Allowance of Cute

April 21st, 2010

I visit James Gurney’s blog on a daily basis. The author and illustrator of the Dinotopia series of books posts daily notes on art, painting, and daily happenings in his neck of the woods. Yesterday, he posted a charming video of a friendly duel between some farm animals near his home.

In this corner: Bo, the young bull. In that corner: Billy, the black goat and Lucky, the white goat. And offering between-rounds entertainment: Joy, the miniature donkey. Read the brief description, then scroll to the bottom for the video.

The future of Design is in good hands

April 17th, 2010

Today I, and a few of my colleagues, spent our morning evaluating student graphic design portfolios at an event a called the “Pre-Flight”. It’s an annual event that brings pros and students together in a rapid-fire critique aimed at helping the students sharpen up their portfolios before they enter the job market, or something like that.

The event was set-up like a musical-chairs, speed-dating event. Each designer sat at a table with a student and went over their portfolio, offering critiques and observations. After about ten minutes, loud music would play and the student would gather his/her stuff and switch to another designer, and the critique would begin all over again.

The students came from the design/visual communications programs from three area colleges. Most of the students were on their last semester, but some were mid-way through their studies, so there was a mix of abilities on display.

The majority of the students had portfolios that were pretty good. Some had stuff that compared fairly well to professional level work. A couple students had work that was simply superb. And a few others… well, let’s just say I think they may have missed a few classes along the way.

As is usually the case, the weakest work generally displayed poor typographic choices. I think this is because many students confuse graphic design with imagery, and don’t give enough consideration to the role played by words and text. They need to learn that words are images, too, and that font choices communicate subtle messages that can either help or hinder the goals of their design.

Most of the presentations were simple and straightforward. A student would have a book or home-made portfolio container with pages showing their student projects. Some made use of digital portfolios that were shown on their laptops. Personally, as an “old school” designer, I prefer the books and samples route, as it’s occasionally hard to judge a design on a small screen image.

The event seemed to go well. Over the course of 4 hours I talked to at least 13 or 14 students about their work, offering positive feedback on things I liked, and constructive criticism when something didn’t seem to work. At ten minutes per student, that was over two hours of steady talking. That’s more human contact than I have in any given month.

I’m exhausted.

Boris at 16

March 23rd, 2010

It was a sort of slow day today, so I took the opportunity to whip out a painting of Boris at 16 weeks.

Boris at 16 weeks

The Bloomsday Finisher is finished.

March 16th, 2010

Here is the 7th and final Bloomsday Finisher comic cover. This two-year series of ads has been a hoot!

Now I need to come up with a new concept for 2011 and beyond…

Bloomsday Finisher - The Pothole

Attention, soul-loving zombie hunters…

March 12th, 2010

James Brown’s body is ‘missing from its crypt’

James Brown as a zombie?

To those of us manning the guns, and tasked with distinguishing between the living and the undead, it’s gonna be hard to tell the difference between James Brown the shuffling, grunting, corpse-like zombie, and James Brown the shuffling, grunting, corpse-like singer. Which begs the question, was James Brown ever really alive?

The Hand Problem

March 6th, 2010

Standing on stage in front of several hundred people while the announcer reads off names and credits, and the thing that’s running through my mind is… “I don’t know what to do with my hands.”

It seemed like forever that I was standing there, while the other people received their awards and returned to their seats. There I was, all alone with arms hanging uselessly by my side.

I tried holding them behind my back until it occurred to me that such a stance was a bit too military-like (“At Ease, Soldier!”) and only accentuated my odd and droopy body shape. Not a good look for me.

Hands in pockets? That didn’t seem right.

Hands clasped in front of my business? That just looks weird, like I’m in church, or standing naked in County Lockup waiting for my ice-cold hose-down and trying to avoid becoming someone’s “girlfriend”.

Hands are extremely useful, but they become pointless extra baggage when standing on stage waiting for someone to hand you an Addy award. It feels very awkward.

It occurs to me now that what I should have done was use the bright spotlight to make shadow sculptures on the wall behind me. I can make a fine dog and a believable eagle. My giraffe needs a little work, however. As long as it seemed to take for the announcer to get to my award, I could probably have developed a whole menagerie of shadow creatures.

Three times I had to go up there. Three times in which I failed to solve the Hand Dilemma. I’ve got to work on that…

Oh, by the way, I won 3 Silver Addys last night. Two for the 2009 Bloomsday Ad series (Color Campaign and Illustrations), and one for the 2009 SIGMA Christmas Card.

New Blog Theme

February 27th, 2010

I finally got around to learning how to create a custom WordPress blog theme. The result is a design unique for this site (only fitting since I am reputedly a designer of sorts).

There are a few bugs still needing to be worked out and CSS styles to be written ( for the comments section mostly), but it’s a solid and simple theme that helps to put the emphasis where it should be – on the content.

This blog theme is part of a larger re-design of the Sigmadog.com site that will better integrate all the various aspects of our web presence.

The Official 2010 Bloomsday Poster

February 25th, 2010

Printed last week. Concept, design and illustration by yours truly.

Bloomsday 2010 Poster

Bloomsday ad art #7

February 24th, 2010

Here is the latest Bloomsday ad art. I finished this about two weeks ago, I just haven’t had time to blog. Anyway, here it is.

Bloomsday ad art #7

Runner sketch

February 6th, 2010

It’s time to get moving on the next comic book Bloomsday ad, and today I’m working on the preliminary sketch. This is just one element of the piece, and there’s still plenty of stuff to add before moving on to final inking and colorization. Nevertheless, I’m excited about the direction the illustration is going, and I like the energy of this sketch. Just thought I’d share part of the process.

Incidentally, this was done on the computer using Corel Painter XI. I drew it just like I would on paper, instead using my Wacom Intuos 3 pressure sensitive pad.

Runner Sketch

Avatar – a 3D world populated by one-dimensional characters

February 5th, 2010

I saw the film in 3D a couple weeks ago, and I must say that the technical achievements are impressive, but the story is completely underwhelming. I knew within the first 15 minutes exactly how the plot would play out, who would live, who would die, who would fall in love, and who would no longer care (that would be me). For a film offering a sweeping three-dimensional experience, it is ironic that the characters without exception are all one-dimensional and completely predictable. James Cameron has fallen into the same hole that swallowed George Lucas – an obsessive fascination with shiny new toys and a marked dis-interest in character development.

The following is my one-sentence review which I offered my friends on Facebook:

“Avatar 3D: Amazing multi-million dollar special effects wasted on a ten-cent script.”

New Product from Apple

January 28th, 2010

Clearly, I am not part of the intended market…

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